Documentation
From PX Documentation
Contents |
Overview
Networking Basics
- Connections manages the connections between NetDog nodes, including definition and initialization of clients and servers
- Channels creates specific channels for processing, as well as object and event assignment
Also, see the Client Connection Tutorial which shows how to create a connection.
Server Tools (Pro version only)
- Multi-Server provides overview of multi-server solution, including use of Zones and Tracker
- Database describes database integration, including basic ODBC integration and customization of non-ODBC databases
Key Tutorials include Irrlicht Server Tutorial and Database Tutorial, as well as the Quickworld Server, Tracker, and QuickDB tutorials in the SDK.
Client Tools
- Events are the basic unit of messaging in NetDog
- Objects manage in-game objects, including object creation and tools for higher level object management
Tutorials for integrating NetDog with your game client include Irrlicht Client Tutorial, Object Driven Model Tutorial as well as QuickWorld (Pro version only), and game engine specific tutorials / samples from the SDK.
Other Useful Documentation
- Function List
- Class List (for Quick World, Pro version only)
- Tutorials
- Error Codes
