Documentation

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Contents

Overview


Networking Basics

  • Connections manages the connections between NetDog nodes, including definition and initialization of clients and servers
  • Channels creates specific channels for processing, as well as object and event assignment

Also, see the Client Connection Tutorial which shows how to create a connection.

Server Tools (Pro version only)

  • Multi-Server provides overview of multi-server solution, including use of Zones and Tracker
    • Zones - tools to define zones, assigning them to players
    • Tracker - server used to manage zone transitions and server load balancing
  • Database describes database integration, including basic ODBC integration and customization of non-ODBC databases


Key Tutorials include Irrlicht Server Tutorial and Database Tutorial, as well as the Quickworld Server, Tracker, and QuickDB tutorials in the SDK.

Client Tools

  • Events are the basic unit of messaging in NetDog
  • Objects manage in-game objects, including object creation and tools for higher level object management

Tutorials for integrating NetDog with your game client include Irrlicht Client Tutorial, Object Driven Model Tutorial as well as QuickWorld (Pro version only), and game engine specific tutorials / samples from the SDK.

Other Useful Documentation

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