Class List
From PX Documentation
Note: this class list pertains only to the QuickWorld example included with the Pro version SDK. The NetDog API is written in pure C, so it has no classes, as such.
Quick World Class Reference
- class ND3DVector - basic 3 dimensional vector for universal use across NetDog networking and server tools
- class NDEntity - base class for all in-game entities that include position and state information
- class NDPortalEntity : public NDEntity - sub-classed entity used for zone-transfer portals, including zone destinations and locations
- class NDCommonApp - base class for creating, moving and executing zone transfers for objects
- class NDEngineModule - underlying class for integrating NetDog with game engine
Client App
- class NDClientApp : public NDCommonApp - sub-class with position data for integrating in-game entities with client engine
Server App
- class NDServerApp : public NDCommonApp - sub-class for creating server objects and managing zone transfer and load balancing
